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Article #23096Re: Will tank rushes always win?
From: sco... Scott L J
Date: Sun, 30 Mar 1997 00:00
Date: Sun, 30 Mar 1997 00:00
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1715 bytes
>>I'm sure it does work. The question I have is why play at all? I mean, >>harvesters can't be attacked, defence is far too easy... it seems the >>only way to win in by overwhelming force. Am I the only person who >>prefers games with fewer units that need tactical deployment? A >>construction yard in the middle of the map next to an important spice >>field is just so much more exciting to play with than one stuck in a >>corner with Tesla coils surrounding it. I know that this kind of play >>doesn't work in RA because of the all powerful tank rush, and that is >>why the game is flawed. In C&C a situation like that would call for >>humvees and bikes harrasing harvesters while trying to defend your own, >>sneak infantry attacks to badly guarded bases and tanks in important >>chokepoints. It's missing from RA and the game just gets boring. Agreed. I wish that more strategy was put into these games. I'm sure that they tried to do it, but it is most likely very difficult to put hard core strategy into real time games, without the risk of taking away part of the fun. (The game may seem too slow) Anyways, again I agree with you. I prefer fewer vechicles, and tactical deployment. Perhaps next time? Reality Is Gone, You Know Nothing... Scott L J
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From: sco...@aol.com (Scott L J) Subject: Re: Will tank rushes always win? Date: 1997/03/30 Message-ID: <19970330154801.KAA23872@ladder01.news.aol.com> X-Deja-AN: 229456237 References: <rME0fDA1BrNzEwJJ@yoav.demon.co.uk> Organization: AOL http://www.aol.com Newsgroups: alt.games.command-n-conq X-Admin: ne...@aol.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit