Article View: alt.games.command-n-conq
Article #23090Re: RA PATCH NEWS [Re: RA update (fwd)]
From: Ade Oshineye
Date: Mon, 17 Mar 1997 00:00
Date: Mon, 17 Mar 1997 00:00
23 lines
1521 bytes
1521 bytes
m.moo...@va.nl wrote: > > On Fri, 14 Mar 97 23:35:54 GMT, awku...@ucdavis.edu (Alex Kubiak) > wrote: > > >In article <Pine.OSF.3.96.97031...@curly.cc.utexas.edu>, Brian Barnes <bba...@uts.cc.utexas.edu> wrote: <snip> > > What's the point. If you ally with a computer all it does is put it's > troops in your base which eventually block all ways in or out of your > base. It's very annoying! > > Also The AI is'nt that good! Al it does is build some troops, attack, > and build some more, over and over again. No smart use of migs,tanya's > and so on. It's just plain stuppid! Maybe if the computer could actually make a decision whether or not to attack based on the current situation rather than just following a set pattern determined by Westwood's programmers. Too many times the computer sides will ally with each other and create huge traffic jams which effectively end a game. The problem is that the AI doesn't seem to be goal-oriented enough.
Technical Details
Message-ID:
<332D8242.779F@QMWCC7.qmw.ac.uk>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <5gcngq$f6s$1@mark.ucdavis.edu> <332cfcb8.1737248@news.nl.cis.philips.com>Show Full Headers
Complete Article Headers
From: Ade Oshineye <TA5...@QMWCC7.qmw.ac.uk> Subject: Re: RA PATCH NEWS [Re: RA update (fwd)] Date: 1997/03/17 Message-ID: <332D8242.779F@QMWCC7.qmw.ac.uk> X-Deja-AN: 226685773 References: <Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <5gcngq$f6s$1@mark.ucdavis.edu> <332cfcb8.1737248@news.nl.cis.philips.com> Organization: qmw.ac.uk Newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.redalert,alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit