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Article #23090

Re: RA PATCH NEWS [Re: RA update (fwd)]

#23090
From: Ade Oshineye
Date: Mon, 17 Mar 1997 00:00
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m.moo...@va.nl wrote:
> 
> On Fri, 14 Mar 97 23:35:54 GMT, awku...@ucdavis.edu (Alex Kubiak)
> wrote:
> 
> >In article <Pine.OSF.3.96.97031...@curly.cc.utexas.edu>, Brian Barnes <bba...@uts.cc.utexas.edu> wrote:
<snip>
> 
> What's the point. If you ally with a computer all it does is put it's
> troops in your base which eventually block all ways in or out of your
> base. It's very annoying!
> 
> Also The AI is'nt that good! Al it does is build some troops, attack,
> and build some more, over and over again. No smart use of migs,tanya's
> and so on. It's just plain stuppid!
Maybe if the computer could actually make a decision whether or not to
attack based on the current situation rather than just following a set
pattern determined by Westwood's programmers. Too many times the
computer 
sides will ally with each other and create huge traffic jams which
effectively end a game. The problem is that the AI doesn't seem to be
goal-oriented enough.
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References: <Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <5gcngq$f6s$1@mark.ucdavis.edu> <332cfcb8.1737248@news.nl.cis.philips.com>

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From: Ade Oshineye <TA5...@QMWCC7.qmw.ac.uk>
Subject: Re: RA PATCH NEWS [Re: RA update (fwd)]
Date: 1997/03/17
Message-ID: <332D8242.779F@QMWCC7.qmw.ac.uk>
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References: <Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <5gcngq$f6s$1@mark.ucdavis.edu> <332cfcb8.1737248@news.nl.cis.philips.com>
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