Article View: alt.games.command-n-conq
Article #23068Re: RA PATCH NEWS - Multiplayer's everything
From: Arthur Tse
Date: Tue, 15 Apr 1997 00:00
Date: Tue, 15 Apr 1997 00:00
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1996 bytes
Forday Wayne Lee wrote: > > I thought that the answer to tank rushes is to > > 1. Have lots of infantry esp. grenadiers and rocket soldiers > 2. Good defence around your base > 3. Know the terrain (use bridges and passes to your advantage. > > -- > Wayne Lee Forday, Biotechnology Department > Ngee Ann Polytechnic, Singapore > f...@np.ac.sg > Fax:467-9109 Point Number 1 IS THE BIGGEST LOAD OF CRAP ON EARTH. I agree that Tank Rushes can be stopped (only if you have a fat computer and being very good at this game). I can tell ya, the only infantry of any real use in this game are the bazookers (only for anti-air defence) and engineer (only for repairing your own structures). Tanyas are good if they don't get crushed. I can tell ya, one tank can run over a good 30 or 40 gys in seconds. I don't really understand what you mean in point number by I guess you just gotta block all the entrances to ya base and so on. I absolutely agree with what you said in Point 3. One time I lured about 30 tanks onto a bridge and blew it up with a tanya, half fell into water. The leftovers went for the other bridge to try and get into my base, I blew it up before the tanks got there. Now tanks were in no man's land. I guess poor tank rushes can be stopped but if you play those "super tank rushers", it is nearly impossible.
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From: Arthur Tse <hfl...@wave.co.nz> Subject: Re: RA PATCH NEWS - Multiplayer's everything Date: 1997/04/15 Message-ID: <335317B7.31F8@wave.co.nz> X-Deja-AN: 234894954 References: <Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <33452197.986418@news.airmail.net> <33454BBF.287C@erols.com> <01bc415e$616261a0$499df78c@ssc> <5ihobf$ihf@triton.np.ac.sg> Organization: Wave Internet Services Reply-To: hfl...@wave.co.nz Newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.redalert,alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit