🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.command-n-conq
Article #23068

Re: RA PATCH NEWS - Multiplayer's everything

#23068
From: Arthur Tse
Date: Tue, 15 Apr 1997 00:00
32 lines
1996 bytes

Forday Wayne Lee wrote:
> 
> I thought that the answer to tank rushes is to
> 
> 1.      Have lots of infantry esp. grenadiers and rocket soldiers
> 2.      Good defence around your base
> 3.      Know the terrain (use bridges and passes to your advantage.
> 
> --
> Wayne Lee Forday, Biotechnology Department
> Ngee Ann Polytechnic, Singapore
> f...@np.ac.sg
> Fax:467-9109

Point Number 1 IS THE BIGGEST LOAD OF CRAP ON EARTH. I agree that Tank
Rushes can be stopped (only if you have a fat computer and being very
good at this game). I can tell ya, the only infantry of any real use in
this game are the bazookers (only for anti-air defence) and engineer
(only for repairing your own structures). Tanyas are good if they don't
get crushed. I can tell ya, one tank can run over a good 30 or 40 gys in
seconds. I don't really understand what you mean in point number by I
guess you just gotta block all the entrances to ya base and so on. I
absolutely agree with what you said in Point 3. One time I lured about
30 tanks onto a bridge and blew it up with a tanya, half fell into
water. The leftovers went for the other bridge to try and get into my
base, I blew it up before the tanks got there. Now tanks were in no
man's land.

I guess poor tank rushes can be stopped but if you play those "super
tank rushers", it is nearly impossible.
Technical Details
Message-ID: <335317B7.31F8@wave.co.nz>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <33452197.986418@news.airmail.net> <33454BBF.287C@erols.com> <01bc415e$616261a0$499df78c@ssc> <5ihobf$ihf@triton.np.ac.sg>

Show Full Headers
Complete Article Headers
From: Arthur Tse <hfl...@wave.co.nz>
Subject: Re: RA PATCH NEWS - Multiplayer's everything
Date: 1997/04/15
Message-ID: <335317B7.31F8@wave.co.nz>
X-Deja-AN: 234894954
References: <Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <33452197.986418@news.airmail.net> <33454BBF.287C@erols.com> <01bc415e$616261a0$499df78c@ssc> <5ihobf$ihf@triton.np.ac.sg>
Organization: Wave Internet Services
Reply-To: hfl...@wave.co.nz
Newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.redalert,alt.games.command-n-conq
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit