Article View: alt.games.command-n-conq
Article #23054Re: RA PATCH NEWS - Multiplayer's everything
From: notava... Mushi Pork
Date: Fri, 18 Apr 1997 00:00
Date: Fri, 18 Apr 1997 00:00
76 lines
3639 bytes
3639 bytes
badman <ba...@SPAM.com> wrote: >> Forday Wayne Lee wrote: >> > >> > I thought that the answer to tank rushes is to >> > >> > 1. Have lots of infantry esp. grenadiers and rocket soldiers >> > 2. Good defence around your base >> > 3. Know the terrain (use bridges and passes to your advantage. >> >> EXCUSE ME ?????? >> have u ever played a tank rush game ??? or even a multiplayer game ??? >> infantry sux , they dont hurt the tanks , and becuz the infantry is too >> slow the tanks always overrun them , and what defense around ur base do >> u mean ??? if u build turrets or tesla's u are dead becuz the >> tankrusher has by that time many more tanks than u becuz u lost time >> when u builded those turrets or tesla's : he has builded already at >> least 2 weap facs more than u what means more tanks.... >> And about the bridges etc.. u are a bit right there , but in >> multiplayer games the map most played is Southern california which has >> no bridges. And yes a bridge to ur base as only entrance is the best >> defnese against a tankrush, becuz then u dont need to build lots of >> tanks : a third of what he has will do.. >> >> Gizmo > > >Now now.....call me old fashioned but tank rushes can be stopped. BUT >you have to know what you want from the game to start with. ie defense >or offense. If you know someone will tank rush you then you can build a >good enough defense. Defense = lose the game Offense = have a chance at winning > >Select the ground for your base well. Then build your base making sure While you're driving your MCV around the map trying to find a spot that you like, the tank rusher is building tanks. >to completely surround it with cammo boxes at least two layers of them, >behind them train a heap of rocket soldiers and of course build your own The tank rusher drives right past the cammo boxes and squishes your rocket soldiers on the way to your con yard. >tanks. Then as the other player loses his tanks at your doorstep and the He loses his tanks slowly because he's not firing back. He's too busy demolishing your con yard and refineries. >game goes in for extra time you have the advantage of nuke etc. You can You never get to the nuke, because you're already dead. If you did have a nuke, it wouldn't matter. It does nothing to tanks. >also send a suprise up to meet him as he rushes for you. As he has been >pumping out tanks his base has no defense. (except a couple of tanks. He doesn't need defense. Remember that defense = lose the game. > >Of course the easy way is to just pick a map that makes tank rushes very >hard or just don't do tank rushes to enjoy the game more. > I agree with this. It's good to see that you aren't completly ignorant of the situation. >Infantry do not stop tanks but do help when bhind the lines. They don't even help a little. >Badman >MultiPlayer United >http://www.ozemail.com.au/~dandb/
Technical Details
Message-ID:
<33588839.59290880@news.airmail.net>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <33452197.986418@news.airmail.net> <33454BBF.287C@erols.com> <01bc415e$616261a0$499df78c@ssc> <5ihobf$ihf@triton.np.ac.sg> <3350F340.60D1@pi.net> <3356C77A.3EE9@SPAM.com>Show Full Headers
Complete Article Headers
From: notava...@thistime.org (Mushi Pork) Subject: Re: RA PATCH NEWS - Multiplayer's everything Date: 1997/04/18 Message-ID: <33588839.59290880@news.airmail.net> X-Deja-AN: 235730994 References: <Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <33452197.986418@news.airmail.net> <33454BBF.287C@erols.com> <01bc415e$616261a0$499df78c@ssc> <5ihobf$ihf@triton.np.ac.sg> <3350F340.60D1@pi.net> <3356C77A.3EE9@SPAM.com> Organization: INTERNET AMERICA Newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.redalert,alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit