Article View: alt.games.command-n-conq
Article #23014Re: RA vs. Warcraft 2 [Was Re: RA update (fwd)]
From: ya... Peter Yao
Date: Sat, 12 Apr 1997 00:00
Date: Sat, 12 Apr 1997 00:00
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3135 bytes
In article <334ED7...@BLAhkstar.com>, lu...@BLAhkstar.com wrote: > Thomas M. Turner wrote: > > > > Engel <een...@gwdg.de> wrote in article <334D33...@gwdg.de>... > > > > > Just ignoring the technical differences, there is one point which makes > > > C&C and RA more playable: you can mark groups and easily go to them, > > > which makes complicated strategies a *lot* easier to implement. > > > > > > CHRISTOPH > > > > Yes, I do agree, only being able to control 9 units at a time sucks... > > hopefull if there is a Warcraft 3, they will improve the control interface > > ala C&C. > > Isn't it a point and click game now? Sad. Yeah. Blizzard says it's an "adventure game" along the lines of Diablo I guess. Just to throw in my 2 cents, Warcraft 2 and Red Alert have fundamental differences that makes it harder to compare them. War2 has some more resource management and a very different unit the Peon/Peasant. Also, it (to me) is more of a war on a smaller scale: individual grunts matter more than say individual rifleman or granadiers, who are used in larger packs. Also, the usage of magic in War2 makes individual units more important, but this is offset by the sheer number of different units available in RA. The only thing that really bothered me in War2 was the inability to group units and to only select nine, as mentioned above, and the ability to only bookmark 3 locations. Hopefully these things will be improved in Starcraft (which yes did borrow liberally from C&C). The thing that peeves me about the RA vs WC2 debates is that the people that prefer one over the other are often so extreme: War2 sucks and RA rules or RA sucks and War2 rules, and whoever disagrees is a dumb fuckhead. Can't accept the fact that others prefer other games. Anyway, I'm sure someone has said the same thing before me in a more eloquent manner, but well, I haven't. -- "You are Zaphod Beeblebrox?" "Yeah, but don't shout it out or they'll all want one. "_The_ Zaphod Beeblebrox?" "No, just _a_ Zaphod Beeblebrox; didn't you hear I come in six packs?"
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From: ya...@mail.idt.net (Peter Yao) Subject: Re: RA vs. Warcraft 2 [Was Re: RA update (fwd)] Date: 1997/04/12 Message-ID: <yao19-1204970023370001@ppp120.dialup.cmh.netset.com> X-Deja-AN: 234240579 References: <Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <01bc2f42$471c1120$679edaa5@marka> <332d3a6d.5683380@news.powerup.com.au> <5gfv2d$2tq@tofu.alt.net> <3335b898.2385628@news.inet.it> <01bc37a5$3fed9e80$936ab4cc@EricAdams> <33377A4E.4C84@tpgi.com.au> <NEWTNews.859291806.29992.kkopp@neo.lrun.com> <01bc3fc2$f1087580$561103c3@worldnet.fr.sct.fr> <33449d9f.41079824@news.snni.com> <01bc0264$6ad28d20$7736e6ce@first1.acc-net> <01bc4538$66f74ee0$9264a186@thomas.turner> <334D3398.DC5@gwdg.de> <01bc4601$e1321a40$9264a186@thomas.turner> <334ED76E.100A@BLAhkstar.com> Organization: NetSet Internet Solutions, Inc. Newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.redalert,alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit