Article View: alt.games.command-n-conq
Article #22994Re: RA: Soviet Mission 7
From: jhan... jhancock
Date: Sun, 20 Apr 1997 00:00
Date: Sun, 20 Apr 1997 00:00
104 lines
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4916 bytes
In article <Pine.HPP.3.95.97041...@galar.diku.dk>, ea...@diku.dk says... > >On 11 Apr 1997, Johnny Lamar Rhyne wrote: > >Hey, I ran in to a problem very alike, though I was able to complete. >It was just the other day, I were the allies and had been given Tanya to >destroy the bridges (Can't remember mis. number) and in the start, before >I had even moved just one cell, all other allied units (e.g. 4 >engineers and a medic.) got killed off... I tryed again, and again, but it >just happened all over > >I think its a rare bug, what trickers it, I don't know, but its persistent >when first its awakened Don't shhot any barrels and don't upset the gaurds or they'll shoot 'em. You need to finesse the guards away from the barrels and then shoot them to free the prisoners, I hope this helps. > >> In <5ike0r$a...@sjx-ixn11.ix.netcom.com> crh...@ix.netcom.com(Johnny >> Lamar Rhyne) writes: >> > >> > >> > Hello, >> > >> > >> > I'm playing the soviet mission and am stuck on the reactor mission. >> >How do I kill the Yankee troops and complete the mission? >> >> Forgot to add something: One of my biggest problems is getting >> started. I start at the beginning of two long hallways, running >> north-south. The right one is full of barrels, while the left one only >> has barrels toward the top. At the beginning I have control of 4 rifle >> infantry, while I can see that the allies have a squad of mixed infanty >> running north toward me in the left hallway. Than they shoot the >> barrels and I have to move away. I than hear a lot of gunshots, several >> "unit lost" messages, some dogs being killed, and then it says "mission >> failed". >> I have tryed every appoarch I can think of. I have tryed running >> south, though both hallways. I have tryed shooting the barrels in the >> right hallway. I have tryed standing still. I have tryed running and >> engaging the enemy. Nothing works. Everytime I hear "Mission Failed". I >> have consulted Roger Wong's FAQ. It doesn't help. >> >> Please help. >> -- >> >> Mr. H.R. Bradshaw(Deceased) >> Head Minister, Ministry of Silly Walks >> *Is your life in a rut? Then head down >> to your local silly walks recruiter today.* >> >> Join now and we will send you a free Shrubbery. >> >> >> > > Brian Bruhn Knudsen > Mail:...@diku.dk >---------------------------------- >http://www.diku.dk/students/eagle/ > Slow down the game. You need to free the engineers in the room to the far north-west and use them at each control station to reagin control of the process before meltdown occurs. Go quickly down the right hall. As soon as you are past the barrels shoot them. Save the game if you don't get killed. (FREQUENTLY) Go down to the lower right and get the dogs by killing the lone guard and shooting the barrels. Go up to the center hall (to the short hallway you passed and use the dogs and your team to kill the guards in the little room. Theres' healin in the room, but it won't help the dogs. Make sure you walk all around this room. Take them team down the east-west hall and shoot the barrels before the bazooka guys do. Kill 'em. Keep going west. Now you need to catch the guy that meets you at the south end of the long room that goes north. This room looks like a barrel maze. Use the dogs (more than one) to catch him before he gets to the the room where your engineers are prisoners. WWalk someone close to the hall at the south end of the room and lure out the guard of the engineers. Free them and start bakc though the complex stoppoing at each control pabel with an engineer to reverse the sabotage. There is one engineer for each panel. There are panels in the halls to the east and west of the center hall (do these first). Finish with the last hall in the middle. Knock out any guards at the north end of the hall and finish the mission. Good luck, Comrade Jon
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From: jhan...@thepoint.net (jhancock) Subject: Re: RA: Soviet Mission 7 Date: 1997/04/20 Message-ID: <4137cd$173b16.35b@TIS_NEWS> X-Deja-AN: 236076878 References: <5gfv2d$2tq@tofu.alt.net> <3335b898.2385628@news.inet.it> <01bc37a5$3fed9e80$936ab4cc@EricAdams> <33377A4E.4C84@tpgi.com.au> <NEWTNews.859291806.29992.kkopp@neo.lrun.com> <01bc3fc2$f1087580$561103c3@worldnet.fr.sct.fr> <01bc3f45$2bc734a0$679edaa5@marka> <334543D1.64C5@hotmail.com> <01bc41da$19998a20$8ec107c2@INnet.innet.be> <3347CD04.3DDF@BLAhkstar.com> <5i7kbo$cgk@dfw-ixnews1.ix.netcom.com> <334D77CA.262D@mailbox.co.uk> <5ike0r$a0s@sjx-ixn11.ix.netcom.com> <5ikkb7$9se@sjx-ixn5.ix.netcom.com> <Pine.HPP.3.95.970411140547.6998A-100000@galar.diku.dk> Newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.redalert,alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit