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Article #21122Re: RA: Skirmish DIFFICULT setting cheats BIG TIME! Computer tank rushes
From: es... Dave Sherohman
Date: Wed, 15 Jan 1997 00:00
Date: Wed, 15 Jan 1997 00:00
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1843 bytes
zsh...@aardvark.apana.org.au (Brad Barns) wrote: >I have been playing and winning against the computer in Skirmish games at the >"Normal" difficulty setting. I win regardless of how many AI opponents I >have. Sometimes (depending on how many AI opponent I have) the computer >gives me a real run for my money and other times it is pretty easy. I decided >to move up a step and play at the "Difficult" difficulty setting. MAN, the >computer cheats BIG TIME. It manages to get more tanks and infantry out in >the shortest space of time and then rushes you with them. <Rest of description snipped> Take a look in rules.ini and you'll find a description of how the "difficulty levels" are implemented. For the "Difficult" setting, the player's Firepower, GroundSpeed, AirSpeed, Armor, and ROF all become 20% worse and building/repair are slowed down. Meanwhile, the computer's stats listed above become 20% better, building/repair delays get faster, and it gets a 20% reduction in costs and build times. (The Build/Repair delays essentially mean that, instead of waiting 0.02 minutes before initiatine repairs and 0.03 minutes before after something is finished before building something else, it only waits 0.001 minutes.) Now you know how it gets so much so fast... -- I do not like net lags and spam I do not like them, Sam I Am
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From: es...@corlabs.com (Dave Sherohman) Subject: Re: RA: Skirmish DIFFICULT setting cheats BIG TIME! Computer tank rushes Date: 1997/01/15 Message-ID: <32dbd247.10675720@news.usinternet.com> X-Deja-AN: 209858745 references: <zshark.798.00102E8B@aardvark.apana.org.au> organization: CorLabs, Inc. reply-to: es...@corlabs.com newsgroups: alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit