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Article #21

C&C: editing general.mix

#21
From: bu... andrew griffin
Date: Thu, 02 Nov 1995 00:00
148 lines
5319 bytes
I hope this encourages someone to write a scenario editor for C&C. 
Visceroids vs. minigunners would be an interesting one :)

just a little text file I whipped up after a short look at general.mix 
and game.dat.

Preliminary general.mix editing notes:  (bu...@adam.com.au)

Available Unit Abbreviations (entered as vehicles in general.mix)
----------------------------
VICE  viceroid
FTNK  flame tank
STNK  stealth tank
LTNK  light tank
MTNK  medium tank
HTNK  mammoth tank
MHQ   mobile HQ (*1)
LST   hovercraft (*2)
MLRS  Nod SSM
ARTY  mobile artillery
HARV  harvester
MCV   MCV (*3)
JEEP  Humm-Vee
BGGY  Nod buggy
BIKE  recon bike
MSAM  rocket launcher
APC   APC
BOAT  gunboat (*4)
TRIC  triceratops (*5)
TREX  tyrannosaurus rex (*5)
RAPT  velociraptor (*5)
STEG  stegosaurus (*5)

*1 This is a unit I haven't seen before. Has a little radar thing on
   the top (no effect), but has no weapon. Does nothing that is apparent.

*2 Can't control these. It moves south after a while.

*3 Changing a vehicle to an MCV allows you to build a base in missions 
   where you normally aren't allowed to.

*4 Haven't tried putting this in. Wonder if you can control it or if it
   can move over land

*5 Dinosaurs. No apparent graphics except for their death animations.


There are 4 'houses': GDI, NOD, CIV and JP. These are represented by:
GoodGuy, BadGuy, Neutral and Special. I gather that the Jurassic Park
was part of the multiplayer menu in an in-house version of C&C (from
parts of game.dat)

Available Infantry Abbreviations (in the [Infantry] section of general.mix)
--------------------------------
E1    minigunner infantry
E2    grenade infantry
E3    rocket infantry
E4    flamethrower infantry
E5    chem warrior
E6    engineer
RMBO  commando (*1)
C1    }
C2    }
C3    }
C4    }
C5    } (*2)
C6    }
C7    }
C8    }
C9    }
C10   }

Special Infantry
----------------
Moebius }
Delphi  } (*3)
Chan    }

*1 RMBO is obviously short for Rambo and represents the commando, although
   I haven't tried this out.

*2 These would have to be the civilians (there are 10 different types?).
   Again, haven't tried these.

*3 The important people encountered (to kill/save) in C&C.

All these abbreviations were found in the game.dat file. I haven't tested
them all out (naturally), mainly focussing on the vehicles. The MLRS is
the nod SSM (what a slow reload time!) which is a bit strange as in the
manual I have, the rocket launcher is caled the MLRS.

Other Parts of the File
-----------------------
All this information is stored as text, which makes it a bit easier to
read and guess at what it does.

Most of these are guesses. There is much more stuff in there, this is 
just a start.

The beginning of each section is marked by a title in [..]'s. Some are
[BASIC], [MAP], [UNITS] etc. [BASIC] seems to come first - there is certain
to be a definite order in which it is decoded.

Stuff in [BASIC]:
CarryOverCap    no idea, always seems to be -1
CarryOverMoney  the percentage of the money from the previous mission you
                get to keep?
Intro           the video that gets played as an introduction to the mission
BuildLevel      this should affect what you can build, but doesn't seem to??
Theme           there never seems to be a theme
Percent         no idea
Lose            the video that gets played if you lose the mission
Player          who you can control? Don't know.
Brief           the briefing video that gets played
Action          the video that gets played right before the mission (such as
                the parachute drop or hovercraft landing)
Win             the video played when you win

Stuff in [MAP]:
TacticalPos     no idea
Height          probably the height of the map - will probably screw up if
                changed without editing the map
Width           as above, but for the width
Theatre         which graphics to use - desert, temperate or winter.
Y, X            maybe the x and y positions you start at?

Then comes [GoodGuys], [BadGuys], [Neutral] and [Special]
They contain:
FlagHome       for multiplayer games?
FlagLocation   for multiplayer games?
MaxBuildings   max. number of buildings that can exist for that side at the
               same time?
Allies         the people who you don't attack - explains why GDI sometimes
               attack the civilians in some missions.
MaxUnits       max. number of units that can exit for that side at the same
               time?
Quota          no idea
Credits        amount of money you start with (multiply by 100 to get amount)
Edge           no idea? where you start?

Other entries include: [UNITS], [STUCTURES], [TERRAIN], [WAYPOINTS]
and many others.


-- 
Andrew Griffin                    bu...@adam.com.au
http://adam.com.au/~buggy
BUGGY editors for buggy games...
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From: bu...@adam.com.au (andrew griffin)
Subject: C&C: editing general.mix
Date: 1995/11/02
Message-ID: <3098d4a4.0@eden.adam.com.au>
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