Article View: alt.games.command-n-conq
Article #178Re: Grenadiers?
From: lucid
Date: Sat, 06 Jan 1996 00:00
Date: Sat, 06 Jan 1996 00:00
22 lines
1526 bytes
1526 bytes
james follett wrote: > > In article <30E40C...@welchlink.welch.jhu.edu> > kw...@welchlink.welch.jhu.edu "Persun" writes: > > > Someone tell me what the hell grenadiers are good for? > > Four spread out but close to their target can demolish a turret with > reasonable impunity. Five surrounding an enemy harvester can confuse > and destroy it. They can do the same to flame tanks. The secret is, of > course, box tagging and hitting the `X' key to keep them separated. > > Generally all your infantry units are mutally supportive. Bazookas for > long range, grenadiers for medium range, and minigunners for close combat. > Mixed groups of infantry are very effective. This is particularly so > when playing as Nod; a large group of flamethrowers are a bigger menace > to each other than they are to the enemy. > > James Follett -- novelistGrenediers are definitely MUCH better than their NOD counterpart: Flamethrowers.. Flamers are good in their own respect, but since the range of a grenadier is so much better, in one-on-one encounter, the grenadier will usually win.
Technical Details
Message-ID:
<30EED6DE.E78@minn.net>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<30E40C95.15D1@welchlink.welch.jhu.edu> <820481339snz@marage.demon.co.uk>Show Full Headers
Complete Article Headers
From: lucid <lu...@minn.net> Subject: Re: Grenadiers? Date: 1996/01/06 Message-ID: <30EED6DE.E78@minn.net> X-Deja-AN: 134514605 references: <30E40C95.15D1@welchlink.welch.jhu.edu> <820481339snz@marage.demon.co.uk> organization: Minn Net mime-version: 1.0 newsgroups: alt.games.command-n-conq x-mailer: Mozilla 2.0b4 (Win95; I) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit