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Article #178

Re: Grenadiers?

#178
From: lucid
Date: Sat, 06 Jan 1996 00:00
22 lines
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james follett wrote:
> 
> In article <30E40C...@welchlink.welch.jhu.edu>
>            kw...@welchlink.welch.jhu.edu "Persun" writes:
> 
> > Someone tell me what the hell grenadiers are good for?
> 
> Four spread out but close to their target can demolish a turret with
> reasonable impunity. Five surrounding an enemy harvester can confuse
> and destroy it. They can do the same to flame tanks. The secret is, of
> course, box tagging and hitting the `X' key to keep them separated.
> 
> Generally all your infantry units are mutally supportive. Bazookas for
> long range, grenadiers for medium range, and minigunners for close combat.
> Mixed groups of infantry are very effective. This is particularly so
> when playing as Nod; a large group of flamethrowers are a bigger menace
> to each other than they are to the enemy.
> 
> James Follett -- novelistGrenediers are definitely MUCH better than their NOD counterpart: 
Flamethrowers..  Flamers are good in their own respect, but since the 
range of a grenadier is so much better, in one-on-one encounter, the 
grenadier will usually win.
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From: lucid <lu...@minn.net>
Subject: Re: Grenadiers?
Date: 1996/01/06
Message-ID: <30EED6DE.E78@minn.net>
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references: <30E40C95.15D1@welchlink.welch.jhu.edu> <820481339snz@marage.demon.co.uk>
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