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Article #1508Re: GDI Final Mission Help Please
From: Dazed and Confused
Date: Fri, 09 Feb 1996 00:00
Date: Fri, 09 Feb 1996 00:00
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2768 bytes
On Thu, 08 Feb 1996 19:00:36 GMT, Richard@emphasis.demon.co.uk wrote: >Phew! This is serious. > > >Ok down to basics - where is the best place to put the base. I have >read some crummy mag that talks about turning east after crossing the >bridge and then putting the base in the gorge. Then blocking off the >enemy with sandbags. > >Well, I SPENT SO LONG BUGGERING ABOUT WITH SAND I was completely >overun. And what about the Mini Nod base that magically appears in >the tiberium field south of the gorge. If left long enough it >magically produces an obelisk of light without any power plant near it >- PLEASE! > > >Any tips would be more than appreciated as (I suppose you've already >guessed this) I'm not heading anywhere fast! > > >TIA > > >Richard Looking closely at your message I see that you are on segment one of mission 15. (At least I think so) This is what the Official Guide to Command and Conquer had to say about where to build the base: A LITTLE HOUSE WITH A WHITE PICKET FENCE You start out in the northwest corner of the map. Nod's base cover the entire bottom of the map, with a main outlet in the center of the map. There is a rock-outcropping island in the northwest center of the map, and Tiberium fields (outside Nod's compound) are to the north, northeast, northwest, and southwest. To put your harvester in the "center of gravity" of the Tiberium and be in an excellent position to mow down forces leaving Kane's compound, put your base directly east to the rock island. This is risky at first, because you will be catching task forces as they leave the Nod base. But the natural constriction of Nod's door lets you easily AGT's on him. Move your forces directly along the top of the ridge (of the rock island), then swing south. Deploy your MCY along the rocks about halfway down the length of the rock island. Put your power plant southeast of the construction yard, a barracks southeast of that, then your refinery south of this. In this scenario, a barracks is recommended before refinery so you have a modicum of force to deal with Nod's AI teams while your refinery is being built. I hope this helps.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f4523,f9bf404718955ae7 X-Google-Attributes: gidf4523,public From: (Dazed and Confused) Subject: Re: GDI Final Mission Help Please Date: 1996/02/09 Message-ID: <311ac39b.671620@ixnews2.ix.netcom.com> X-Deja-AN: 138750360 references: <311a2c95.5878073@pubnews.demon.co.uk> organization: Netcom x-netcom-date: Thu Feb 08 8:13:27 PM PST 1996 newsgroups: alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit