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Article #109

Re: 1.18p patch & nukes(NO NUKES!!!)

#109
From: UZS... Michael Kuesters
Date: Fri, 08 Dec 1995 00:00
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In article <49mt26$c...@utrhcs.cs.utwente.nl>
don...@cs.utwente.nl (Miklos Donders) writes:
 
>Where did the nukes idea come from anyway? Isn't this just something though up by
>a guy with a very bad sense of humor?
>I finished the game twice on both sides and never saw anything that made me
>believe there were nukes in the game. And there isn't anyhting in the manual either.
*What*? You finished GDI without ever having been troubled by Nukes?
Do you have Sound? Did you ever attack the Temple of Nod?
Then you should have gotten a message:
"Nuclear Warhead approaching", and the screen should have blanked out for a
while (white, not black-out)
I mean, I couldn't destroy the T O N fast enough to prevent a nuke. I attacked
with Triple-Airstrike, 20 Orcas and Ion cannon. How did you get it dusted so
fast?
 
And Nukes are not a bad joke:
1) Try the 2-player Mode. They really exist...
   But you need an airstrip for that. (who ever builds those thingies?)
 
2)They are called Fist (*not hand*) of Nod, and should be mentioned in the
  manual.
 
Sure, everybody knows you need all three crates of detonators, with the third
hidden under a const. yard, but it should be possible to get Nukes (I don't
have the patch, and in 1.07 it sure doesn't work), somehow.
 
Mike
 
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From: UZS...@ibm.rhrz.uni-bonn.de (Michael Kuesters)
Subject: Re: 1.18p patch & nukes(NO NUKES!!!)
Date: 1995/12/08
Message-ID: <1746EF477S85.UZS7FC@ibm.rhrz.uni-bonn.de>
X-Deja-AN: 121264925
references: <49mmhm$esd@news.uni-c.dk> <49mt26$cvv@utrhcs.cs.utwente.nl>
organization: RHRZ Uni-Bonn
newsgroups: alt.games.command-n-conq,alt.games.command.and.conquer,comp.sys.ibm.pc.games.strategic,alt.games.dune-ii.virgin-games
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