Article View: alt.folklore.computers
Article #4295Just *how* hard is a GO playing program?
From: nra... Daniel Briggs
Date: Thu, 30 Aug 1990 12:32
Date: Thu, 30 Aug 1990 12:32
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1738 bytes
I suppose that this could go in rec.games.misc, but since I expect the answers to be likely folklore anyway, this is probably the best place. ;-) We have all heard that computers can play a pretty good game of chess lately, (BTW, anyone know which program has the highest rating right now), but what about other games? In particular, how about the game of GO? At first glance, it would seem to be a much harder problem. There are no standard openings, the board is much larger, one must look much farther ahead to see potential consequences of a given move.... Yech. Yet how far can one get with heuristic techniques? I would imagine that some sort of very flexible tree structure might be used for the various regions. I can visualize different nodes of the tree combining as the different regions on the board do likewise. I really don't know much about the problem, as you can probably tell. What are the best efforts that have been achived so far? Can the program beat a beginner, a journeyman, a master...? -- This is a shared guest account, please send replies to dbr...@nrao.edu (Internet) Dan Briggs / NRAO / P.O. Box O / Socorro, NM / 87801 (U.S. Snail)
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Path: mbox-mo1.pugleaf.net!gmdzi!unido!mcsun!sunic!hagbard!eru!bloom-beacon!snorkelwacker!usc!ucsd!nmt.edu!nraoaoc From: nra...@nmt.edu (Daniel Briggs) Newsgroups: alt.folklore.computers Subject: Just *how* hard is a GO playing program? Message-ID: <1990Aug30.123237.17904@nmt.edu> Date: 30 Aug 90 12:32:37 GMT Reply-To: dbr...@nrao.edu (Daniel Briggs) Organization: National Radio Astronomy Observatory, Socorro NM Lines: 21 Posted: Thu Aug 30 13:32:37 1990 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit