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Article #165071

Re: Crowther (pre-Woods) "Colossal Cave"

#165071
From: bto... Bruce Tomlin
Date: Thu, 30 Sep 1999 00:00
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In article <37F394...@sunsouthwest.com>, bil...@sunsouthwest.com wrote:

> Mine (Zork I, II, & III) came on 8'' disks; don't remember if they were
> configured for some terminal or not - and you had to do that before
> playing.

I had the original TRS-80 Personal Software version, but the disk died 
before I got anywhere.  Months later, I took a Model III version, 
disassembled the interpreter, and patched it to run on that bastard TRSDOS 
2.7DD.

Long after that, I wrote my own interpreter for the TRS-80 Color Computer, 
because writing 6809 code is fun.  I played the whole game through to test 
it before writing the save and load game functions.  This was about six 
months before Infocom came out with their own CoCo version.

I also write a Z-code disassembler, and figured out the "diamond" puzzle 
in Zork II (?) the hard way... via RTFB.  And then I was really annoyed at 
myself at not having figured out what the "diamond" was beforehand.


TRSDOS 2.7DD was the one that came with Radio Shack's double-density 
controller which was completely INcompatible with the Percom design.  Even 
hacked up my own double-density driver for LDOS.  Using a version of 
EDTASM which I had hand-patched from the cassette tape version to work 
with disks.  (And which I eventually ran a disassembler program on and got 
a four-part file which could assemble itself and can now be assembled to 
run on a Model IV.)
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From: bto...@NOSPAM.texas.net (Bruce Tomlin)
Subject: Re: Crowther (pre-Woods) "Colossal Cave"
Date: 1999/09/30
Message-ID: <btomlin-3009992343520001@atuin.bruce>
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